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WEEK TEN

Week 10 consisted of merging the rooms into one scene. This merge provided issues within specific rooms, which needed to be resolved. To confine the game to a specific space, we included teleportation between rooms to transport the player to specific areas. This week, we were able to complete teleportation and spawn points throughout Chalet.

 

Additionally, our group worked towards finding a resolution to making the VR Escape Room a multiplayer game, which still holds as an ongoing issue.  

CLICK ON A WEEK TO SEE WHAT WE DID
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