DISCOVER THE WORLD OF

VIRTUAL REALITY ESCAPE ROOM

 

Escape the Rooms are an exciting way to interact with others and measure a sense of team-bonding. Participants are required to solve a series of puzzles to eventually "escape the room"

ESCAPE THE ROOM

The escape room game will be in the form of virtual reality, allowing players to feel completely immersed in the environment. By accessing the room in VR, players will feel a sense of actuality in their game.

virtual
reality

The game will be multiplayer, allowing 2 users in remote locations to access the VR world simultaneously. 

MULTI-PLAYER

By utilizing Leap Motion technology, players will be able to virtually interact with the environment using their hands rather than remotes.

LEAP MOTION

This project is part of the Rutgers WINLAB Summer Research Internship program, bringing together researchers, graduate students, and undergraduate students. This virtual reality game is inspired by the many "escape the room" style games that are popping up all over the world. The game consists of multiple rooms and series of interlocking puzzles that will provide the players with the key or code to escape the room. The members of this team are developing the game in Unity3D and Leap Motion Technology. The goal is for the game to able to eventually handle multiple players playing online together from remote locations. 

 
Kinjal Patel

Undergraduate Sophomore

Engineering Honors Academy student at Rutgers University - New Brunswick studying Electrical and Computer Engineering, Computer Science, and Spanish.

Andrew Lu

Undergraduate Junior

Student at Rutgers University School of Engineering studying Electrical Computer Engineering.

Shaan Kalola

Undergraduate Sophomore

Engineering Honors Academy student at Rutgers University - New Brunswick studying Electrical and Computer Engineering, Computer Science, and Mathematics.

 
Vilina Ong

Undergraduate Sophomore

Honors College student at Rutgers University - New Brunswick in the School of Arts and Sciences studying Computer Science, Psychology, and Economics. 

Aneesh Atri

High School Senior

Student at Montgomery High School interested in Computer Science and Chemical Engineering.

Alexandra Dion

3rd Year Student

French student in Istia Graduate School Of Engineering at University of Angers. In her third year with the specialization Automation and Computer Engineering. Obtaining degree in 2020.

Andrew Xu

High School Sophomore

Student at Montville High School interested in exploring fields in Mathematics and Engineering.

Samy-Anis Benachi

3rd Year Student

French student in Istia Graduate School Of Engineering at University of Angers. In his third year with the specialization Automation and Computer Engineering. Obtaining degree in 2020.

WEEK 1

WEEK 2

WEEK 3

WEEK 4

WEEK 5

WEEK 6

WEEK 8

WEEK 7

WEEK 9

WEEK 10

WEEK 11

WEEK 12

Worked on Room 4 of Chalet

Worked on Room 1 of Chalet

Learned + understood the applications of Unity 3D, our group made personal projects that mirrored video games.

Worked on connecting and accessing GitHub server. Complications were met, which extended work on access.

Worked on Rooms 2, 3 + 5 of Chalet

Examined possibilities of tracking multiple players in Chalet using RealSense + Nuitrack

Worked on room editing / bug fixing, decorated house, revisited Room 5 to edit clues 

CLICK A PICTURE TO VIEW             

Years in school relative to 2018 internship

Progress.png
CLICK ON A WEEK TO SEE WHAT WE DID
 

Watch individual videos by selecting a room below. In each video, you will be able to see the cyber-physical interaction the game accomplishes.

 

Click an image for more information

Room Tour.png

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